![]() ![]() Make the toughest decision and sacrifice one to heal another - survivors will get. Your prowess in combat will decide their fate, shape their abilities and personality. Lead your army of Daughters to battle with all the skill you can muster. And for that, I"m actually grateful for this style of game. The Daughters, echoes of the greatest warrior to ever live, are all who stand before Suffering and death. It serves the same function as walking or pacing to me, with a passive stat game thrown in. It's perfect as some motor reflex fixation while focus on something else. It's just a "lights and numbers show." Basically just an elaborate virtual slot machine.Īnd yet, I've sunk maybe 100+ hours in the game while listening to podcasts and audiobooks. There's like 16+ difficulty levels, and you just raise it as high as you can until it becomes, not too hard, never hard, but inefficient for your loot-rates to time-spent-mowing-down-mobs ratio. You just spam abilities, as hordes grow near you. No matter what run you're on, the game almost plays itself. There just isn't anything to the game as far as I can grok. View the full Othercide achievement list at. ![]() And tbf I play mostly single player, which I'm sure the game isn't even designed for. I don't want to call the game mediocre for everybody, but it's quite mediocre per my specific sensibilities. Here's a bunch of stuff that still stands out in my mind.įor some of these games, I totally understand the score, games like Arcania are simply bad games I enjoyed, but the fact that a game like Lost Planet 3 has such a horrible MC score is actually pretty god damn shameful. As such, I bought pretty much everything that came out and played eeeeeeeverything. It was also the generation where I had a lot of money coming in, zero financial obligations, and zero responsibilities outside of work and taking care of myself. I think the 360/PS3/Wii generation was especially beautiful for these kinds of games, as a lot of games were both mechanically and technically very competent, but recieved unbelievably brutal review scores, almost because of that fact. This is basically where I live! I often end up truly enjoying medicore/bad games than the majority of critically acclaimed ones.
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